experience designer, creative technologist

experience designer, creative technologist

aquarium exhibitions

aquarium exhibitions

birch aquarium at scripps institute of oceanography

birch aquarium at scripps institute of oceanography

case study #1

case study #2

case study #3

overview

Birch Aquarium features local marine wildlife and highlights research from the Scripps Institution of Oceanography, attracting a diverse visitor demographic that includes young children, college students, parents, and grandparents.

mission

Our task was to design and develop new aquarium experiences utilizing emerging creative technologies like AR and VR.

case study #1

VR experience: dive into Scripps canyon!

this virtual reality experience lets visitors safely explore the underwater canyon off the coast of La Jolla using a weight-assisted headset and immersive 360-degree scuba diving footage.

date

summer 2019

what skills?

cross-platform 3d modeling, rapid prototyping

with what tools?

blender, solidworks, 3d printing, silicone molding, fabrics, unity

objective

introduce an immersive VR experience to the aquarium, showcasing the rich biodiversity of Scripps Canyon's underwater ecosystem just off the coast.

ideation and research

constraints

solutions

experience is unfacilitated

experience is unfacilitated

  • headset is held up to the face, no straps required

  • headset is held up to the face, no straps required

headset may be heavy for young users

headset may be heavy for young users

  • headset is weight assisted with tether on top

  • headset is weight assisted with tether on top

headset may be unsanitary over time

headset may be unsanitary over time

  • all high contact points are removable, washable, and replaceable

  • all high contact points are removable, washable, and replaceable

experience needs to be plug and play

experience needs to be plug and play

  • programmed to open our Unity code on start up

  • programmed to open our Unity code on start up

I Expanded on the concept by designing a mock submarine equipped with VR headset periscopes and projection-mapped dome "windows," creating an immersive underwater exploration experience.

prototyping

Then I designed a CAD mechanism to limit the VR headset's movement to four degrees of freedom: up-down translation, front-back translation, and rotation along up-down and left-right axes. however, we later streamlined the design by opting for a simpler, dampened pulley system.

We explored robust designs that allowed users to view into the headset without having to strap it onto their heads.

attached from the top

while convenient to use, a robust, inflexible mount from the top proved to be prone to breaking.

attached to a rotating ride

we briefly considered a 4d experience ride that allows users to role play as a snorkeling surfer.

exploring materials

fabric (plushies)

fabric (plushies)

plushie headset covers are more appealing visually and to the touch.

plushie headset covers are more appealing visually and to the touch.

silicone

silicone

silicone headset covers are more cleanly.

silicone headset covers are more cleanly.

3d models

using Blender, i 3d sculpted a realistic model of the local fish, the garibaldi. this model was then used to create a silicone case for the VR headset.

using a lot of boolean operators in between Blender and Solidworks, i was able to model and 3d print a full scale silicone mold.

iterations of 3d prints used in making the silicone mold

finals thoughts

Before the pandemic, when virtual reality was still a novelty, our exhibit achieved significant success, drawing high levels of engagement.
One visitor from Kansas, who had never seen the ocean and feared water, shared her heartfelt gratitude for the opportunity to explore underwater life through the experience.
The exhibit remained a highlight until the pandemic, when high-contact headsets were deemed unsanitary.

silicone molded tiger shark headset (left), plushie garibaldi headset (right).

sea star variations of the experience

case study #2 - concept

interactive research data water light tunnel

This nighttime water fountain show combines laminar flow and fiber optics to create a stunning illuminated water tunnel. the lights display oceanographic data and can be dynamically adjusted through an interactive interface.

date

2020

what skills?

design concept, user research, market research, prototyping

objective

Create an interactive experience that allows users to engage with and explore the groundbreaking research conducted by the SeaCycler, offering hands-on learning opportunities and real-time data visualizations that bring the research to life.

with what tools?

photoshop, 3d printing, sheet metal CAD

objective

Create an interactive experience that allows users to engage with and explore the groundbreaking research conducted by the SeaCycler, offering hands-on learning opportunities and real-time data visualizations that bring the research to life.

ideation and research

The team brainstormed two distinct ideas: an app-driven scavenger hunt around the aquarium and a water light fountain. we decided to expand on both concepts, develop prototypes, and pitch them to our client.

by setting up data collection stations at key exhibits across the aquarium, the Birch Buddies scavenger hunt allows visitors to mimic the SeaCycler as they learn about how measurements such as temperature, pH, and salinity can affect different ocean ecosystems.

creating a screen with fog or water, we intended to use colorful lights and projection to represent the actual data collected by the SeaCycler. this will be a safe photo opportunity for visitors to share, thus advertising the work done at Birch Aquarium and Scripps Institute of Oceanography.

We uncovered significant potential when we realized that laminar water flow could be used as fiber optics, opening up exciting possibilities for innovative lighting and interactive experiences.

prototyping

by installing Raspberry Pi-controlled RGB LEDs for each spout, we enabled visitors to customize the colored lights, allowing them to select and display different oceanographic data.

while we discovered LED-equipped laminar flow water jets on the market, their high cost motivated us to create our own. B\by reverse engineering the design, we successfully developed a version using a 3D-printed diffuser to evenly distribute turbulent water into 200 straws, which straightened the flow into a single laminar direction.

finals thoughts

with high-quality concept art and functional proof-of-concept technology, we impressed our client and sparked enthusiasm for the potential installation. however, the lack of concrete plans for nighttime operations ultimately placed the project on hold as a lower priority.

case study #3 - concept

AR window: peer into oceanographic data

real-time weather and oceanographic forecast data overlayed onto the beautiful coastal view of La Jolla when visitors peer out through the AR window.

date

2018

what skills?

design concept, market research, rapid prototyping, projection mapping

with what tools?

3d printing, matlab

objective

leverage the aquarium's stunning coastal view by creating an interactive experience that directly relays real-time ocean data, connecting visitors to the marine environment they see before them.

ideation and research

existing technologies

pepper's ghost

coined by Disney Imagineers, pepper's ghost uses a bright digital screen and uses its reflection on a 45 degree tilted glass window to create a transparent image.

pros

  • clear image

  • delicate screen is protected

cons

  • requires more volume of space

transparent LCD display

a normal LCD screen can be separated from its luminous backing to create a fragile transparent digital screen.

pros

  • compact

  • touchscreen possible

cons

  • extremely delicate

  • small

  • visibility requires white bright background

projection onto opaque window

a semi opaque film on a window allows powerful projectors to project images directly onto the windows.

pros

  • cheap

  • touchscreen possible

cons

  • requires unobstructed distance between projector and window

due to time and budget constraints, we opted to prototype using acrylic windows, semi-opaque film, and a standard school projector.

prototyping

hardware

we secured the window and projector at a fixed yet adjustable distance and angle, while designating a viewport for forced perspective, allowing visitors to align the projected data with the view outside the window. we achieved this with 3d printed mounts and brackets made with 8020 aluminum sliders.

data visualization

using MATLAB, we transformed the top down view data maps into 3D perspective view from the window.

ocean temperature map (not the one we used)

temperature map transformed using MATLAB

topography map (not the one we used)

topography map tranformed using MATLAB

finals thoughts

although it was an ambitious concept that combined unique technology with nature's beauty to present data in an engaging way, the project faced significant challenges. competing with California's intense sunlight outdoors and the lack of plans for an indoor-facing window—where light pollution could disrupt aquarium exhibits—ultimately led to the decision to shelve the project.